About Lanterns of Aldermere
Follow Kael and Mira as they search for a missing Lanternkeeper and restore a village's darkened lantern. Chapter One combines turn-based battles with bankable Boost points and a four-member party. Browser saves can be exported; the second chapter remains in development.
The chapter's immediate goal is restoring Aldermere's dark lantern and finding its keeper. The page describes a second chapter as still in development, so it is not included as current playable content.
How to Play
Explore Chapter One with Kael and Mira, investigate the missing Lanternkeeper, and use the party in turn-based battles. Bank and spend Boost points to strengthen the chosen commands.
Controls
WASD/arrows: move. Shift: run. Space/Enter: talk/confirm. Escape: menu/back. Q/E: rotate camera. Z/X/wheel: zoom. N/Tab: map. P: photo mode. In battle, arrows/Enter select, R boosts, and F removes Boost.
Tips & Tricks
Saved Boost creates options for later turns. Export browser saves if you want a portable backup, and lower graphics quality if the 3D presentation runs slowly.
Features
First-chapter fantasy RPG
Four-member party
Turn-based battles and bankable Boost
Exploration, journal, and bestiary
Exportable browser saves
Gamepad support