About Pixel Belt
Send colored cannons around a conveyor that surrounds a pixel picture. Each cannon removes reachable blocks of its own color, so dispatch order determines which layers become exposed. Limited belt capacity and waiting slots make inefficient choices costly.
Cannons fire only at the first visible block of their own color, so ordering controls which layers become accessible. The game ends if a returning cannon needs a waiting slot when all slots are already occupied.
How to Play
Send the front cannon of a queue onto the belt. Clear reachable blocks of its color, then resend parked cannons as other colors become exposed. Remove every block to reveal the picture.
Controls
Click/tap a queue's front cannon or a parked cannon. 1–4: dispatch queues. Q/W/E/R/T: resend waiting slots one through five.
Tips & Tricks
Dispatch a color that is exposed along the outer rows or columns. A cannon with unused ammunition occupies a waiting slot, so avoid filling all five with pieces that cannot currently fire.
Features
Color-specific conveyor cannons
Four-cannon belt capacity
Five waiting slots
Hand-set and endless random levels
Clay-picture reveals and star ratings