a life, itemized. You wake up in Corvid City with a coffee to try, a job to find, and rent that does not care about your feelings. So you live. You work shifts, meet the regulars, take photos for the Tourism Board, ride a skateboard you probably cannot afford, and make a thousand small choices that feel like nothing at the time. They were not nothing. Something was counting. When your time is up, and it will be up, you receive THE RECEIPT : every kindness, every shortcut, every held door and quiet lie, added up and handed back to you. Then you are sorted. Where you end up is between you and the arithmetic. In the box: A hand-built PS2-era city that actually lives: jobs, shops, weather, regulars who remember you A full life, start to finish, in around 90 minutes Eight jobs, a phone full of apps, a camera, and a skateboard An ending. A real one. Most games don't have one. Whatever is on the other side of THE RECEIPT (you will see) No tutorials nag you. No meter tells you if you are being good. You just live, and it is all written down. Made and developed by aninsecurecarrot.
How to Play
The Tally runs one full life in about 90 minutes. You arrive in Corvid City with money in your pocket and a to-do note on screen, and then you simply live: take one of eight jobs, work shifts, buy a home, ride the skateboard, and follow small errands like trying the local coffee. A phone full of apps handles daily life, an eight-slot inventory carries what you pick up, and the city keeps going around you — shops open, weather changes, regulars remember you.
There are no tutorials and no meter judging you. You make a thousand small choices, and every one of them is written down. When your time is up you receive THE RECEIPT — every kindness, shortcut, held door and quiet lie, added up and handed back — and the afterlife sorts you by the arithmetic. You can save anytime, and where you end up is between you and the tally.
Controls
The Steam page has not published a control list yet. Screenshots show a numbered 8-slot inventory hotbar, with jobs, phone apps, the camera and the skateboard handled through in-world interaction. Check the original Steam page closer to the November 2026 launch for the full control scheme.
Tips & Tricks
No meter tells you if you are being good — decide what kind of life you want handed back on THE RECEIPT before you start taking shortcuts.
The small errands on your to-do list (like trying the local coffee) are easy to skip, but everything counts: the city and its regulars are keeping score even when you are not.
A full life runs about 90 minutes and the game supports save-anytime, so you can play it in one sitting or live it a day at a time.
Features
A hand-built PS2-era 3D city (Corvid City) that actually lives: jobs, shops, weather, and regulars who remember you
A full life, start to finish, in around 90 minutes
Eight jobs, a phone full of apps, a camera, and a skateboard
Every choice is counted — at the end you receive THE RECEIPT and are sorted by the arithmetic
No tutorials nag you and no meter tells you if you are being good
An ending, a real one, plus whatever is on the other side of THE RECEIPT
Single-player Windows release coming to Steam in November 2026
Steam Achievements, save-anytime support, adjustable text size, camera comfort and custom volume controls
Made and developed by Olivia Gonsher (aninsecurecarrot)
Latest Updates
Added to PlayBloo
The Tally — a PS2-style life sim by Olivia Gonsher — added to the PlayBloo catalogue. Full details and screenshots from the official Steam page.