About Descent
Escape a hostile machine by climbing four maze floors filled with moving hazards. Reaching a new floor establishes a checkpoint, and the final completion time becomes the score. Cyan machinery is dangerous, while the upper pin field changes movement through the route.
The hostile machine mixes changing routes with a simple color rule for danger. Checkpoints are established when entering a new floor, so progress is protected at those transitions rather than at every movement.
How to Play
Climb through four maze floors and reach the glowing exit. Avoid cyan hazards and use each new floor's checkpoint to continue toward a faster completion time.
Controls
WASD/arrows: move. Any key: start. R after escape: restart.
Tips & Tricks
Cyan objects are lethal, but the pins are not. Use that distinction when planning a route through the upper field.
Features
Four maze floors
Moving machine hazards
Floor-entry checkpoints
Completion-time scoring
Restartable runs