About KRYVOLT Signal Routing Playtest
Route two signals to matching receivers across four turn-based circuits. Rotate an empty relay or wait, then advance all signals together. This technical playtest has no real-time deadline and includes undo, reset and an English operator handbook.
The playtest is a discrete-turn circuit puzzle: changing a relay affects the next simultaneous transmission. The handbook explains the technical rules, and waiting is a valid move when no rotation is needed.
How to Play
Select an empty relay to rotate, or choose Wait, then step all signals together. Guide A and B to their matching receivers across the four circuits, using undo or reset to revise mistakes.
Controls
Click a relay or its button to select it. Space: step. Z: undo. R: reset. On-screen Wait advances without rotation.
Tips & Tricks
Read the preview arrows before stepping. There is no real-time countdown, so inspect both signals' next moves instead of rushing one at a time.
Features
Four turn-based routing circuits
Two simultaneous signals
Relay rotation and waiting
Move previews, undo, and reset
English operator handbook
Local progress