About goodbye, doggy
goodbye, doggy is a short, heartfelt puzzle game where you play as the ghost of a beloved family dog whose life has suddenly come to an end. Unable to simply leave your family behind, you drift through the rooms of your former home and try to help each family member cope with their grief.
Rather than fighting enemies or chasing a high score, the experience is built around exploration and small acts of kindness. Move around the house, observe what each person is going through, and interact with people and objects to help them through their emotions. The simple pixel-art presentation and music by Grahm Nesbitt give the game a bittersweet atmosphere centered on love, loss, and saying goodbye.
goodbye, doggy was created by Picogram in 48 hours for Global Game Jam 2019.
How to Play
You play as the spirit of a family dog who has recently passed away. Explore the house room by room and look for ways to help your grieving family members.
Use the Arrow Keys to drift around the house. When you approach something interactive, press Z to interact or bark. Pay attention to family members, objects, and situations around the house, because small interactions can help you complete acts of kindness and move the story forward.
There is no traditional racing or combat objective. The focus is on exploring the home, discovering what each family member needs, and finding the interactions that allow your ghostly dog to help them cope with their loss.
Controls
Keyboard
Arrow Keys – Move around the house
Z – Interact / bark
The original game is designed primarily for keyboard controls.
Tips & Tricks
Explore every room instead of staying near one family member, since different parts of the house contain different interactions.
Press Z near people and objects to see what your ghostly dog can affect.
Pay attention to what each family member is doing; their situation can provide clues about how you can help.
If you are unsure what to do next, revisit rooms and try interacting with objects you may have ignored earlier.
Take time to notice the pixel art, environmental details, and music, since much of the game's storytelling is conveyed through atmosphere rather than lengthy dialogue.
Features
Short story-driven puzzle experience
Play as the ghost of a beloved family dog
Explore a family home and help its grieving residents
Small acts of kindness and environmental interactions
Simple Arrow Key and Z-button controls
Pixel-art graphics
Original music by Grahm Nesbitt
Created in 48 hours for Global Game Jam 2019
HTML5 browser gameplay
Built with GameMaker