About MechWar
Lead a mercenary company through a three-faction war using squads of up to five mechs. Turn-based battles involve terrain, cover, heat and destructible infrastructure. Contracts and faction choices shape the campaign, while pilots can survive a wreck and capture another machine.
The mercenary campaign connects tactical missions to a war between three factions. Mechs are not always the pilot's final fate: the page describes leaving a machine and taking over another one, adding options beyond exchanging attacks.
How to Play
Select a mech and move to a highlighted tile, then choose attacks, venting, overwatch, or support actions. Use the mercenary squad in contracts and manage the consequences of faction choices.
Controls
Tap/click a mech to select, then a highlighted tile to move. Bottom buttons: fire, alpha strike, vent, overwatch, exit mech, and support. Drag: pan. Pinch or side buttons: zoom.
Tips & Tricks
Monitor heat before committing an alpha strike. Cover and terrain matter, and a pilot may be able to survive a wreck and capture another mech.
Features
Turn-based squads of up to five mechs
Terrain, cover, and heat
Destructible infrastructure
Pilot survival and machine capture
Three-faction contract campaign
Desktop/mobile open beta