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Multi Modal Transit

External game

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Multi Modal Transit opens on the game site in a new tab.

1 views 1 plays Released Aug 2, 2026 External GameSource checked
Simulation
Strategy

Why we're featuring Multi Modal Transit

Anyone who has watched a Mini Motorways city strangle itself on rush hour has had exactly this thought, and Multi Modal Transit builds the real answer: capacity you can route, not just roads you can draw. Two full cities is a generous free demo, and the roads-to-buses-to-trams-to-tube progression gives the puzzle a proper difficulty curve. An easy recommendation for network-building fans.

About Multi Modal Transit

Multi Modal Transit asks 'what if Mini Motorways had public transport?' — and then builds the answer. You design a city's transport network to keep up with a growing population: start with roads connecting homes to destinations, and as congestion builds, introduce buses, trams and eventually underground trains to move more people without adding more cars. The browser version is a free demo set in London and Stockholm. The full game, on macOS and iOS, adds six more cities — Las Vegas, Venice, Rio, Mexico City, San Francisco and Amsterdam — each with its own map, architecture and transport mix, plus a shared Weekly city and a Sandbox mode with custom maps. Mechanically it's about reading demand: buildings need residents, residents need routes, and every new line changes the flow. A title-screen tutorial walks you through roads, your first bus line, trams and the tube. Note that the demo is desktop-browsers-only — and per the developer, nothing is uploaded or tracked.

How to Play

Drag from a house to aim its driveway, then keep dragging to lay road, connecting homes to the buildings that need their residents. As demand grows, start bus, tram and tube lines, drag stops where they're needed, and keep adapting the network before congestion stalls the city. New here? The title-screen Tutorial walks you through roads, your first bus line, trams and the underground.

Controls

Draw roads / erase / lay tram track / dig tunnels – 1 / 2 / 3 / 4 Erase – E (or right mouse button and drag) Start a new bus / tram / tube line – B / T / U Edit a line – 5, then click a stop (tap the road to add a stop) Cycle network views – V (Shift + V to go back) Change speed (½× / 1× / 2× / 4×) – F Pause – Space Cancel current action – Esc How to Play – H

Tips & Tricks

Play the title-screen Tutorial first — it walks you through roads, your first bus line, trams and the tube in order. Add public transport before congestion bites; the whole game is staying ahead of demand. Underground tunnels are the answer when surface streets are already full. Use F to drop the speed to ½× while you untangle a struggling line.

Features

City transport strategy in the spirit of 'Mini Motorways with public transport' Layer roads, bus routes, tram lines and underground rail as the city grows Free browser demo includes London and Stockholm maps Title-screen tutorial covering roads, buses, trams and the tube Desktop browsers only — Chrome, Firefox, Safari and Edge supported No uploads and no tracking, per the developer Full game on macOS and iOS adds six more cities, a Weekly city and Sandbox mode

Latest Updates

Added to PlayBloo

Oct 28, 2026

Build a city transport network that keeps up — roads first, then buses, trams and the underground.. Discovered on itch.io's new releases feed and added to the PlayBloo catalogue with verified source details.

Update source

Game Info

Developer
southlondonsilicon
Released
8/2/2026
Platforms
browser
Play mode
External
Monetization
Free
Status
Demo
Graphics
2D
Multiplayer
single-player

Sources & credits

Developer: southlondonsilicon

  • itch.iochecked 10/28/2026
  • Developerchecked 10/28/2026

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