Blink is "a visual exploration of how familiar spaces become unfamiliar, within the blinks of an eye" — a walking simulator created for Game Studio I in NYU Tisch's MFA in Game Design program.
You wander through a series of dreamlike spaces where ordinary places give way to unexpected sights. The transformation is the subject: corridors you recognize stop being recognizable, and the game asks you to keep walking through the uncanny rather than solve it.
Controls are the classic walking-sim pair — WASD to move, mouse to look — and the whole experience plays free in the browser.
How to Play
Walk forward and pay attention. Spaces shift and re-form as you move through them; there's no fail state, just the experience of watching the familiar slip out of focus, one blink at a time.
Controls
W/A/S/D – move
Mouse – look around
Tips & Tricks
Don't rush toward exits — the point is noticing what changes.
Revisiting a space after it shifts is half the experience.
Features
Dreamlike walking simulator about uncanny space
Ordinary places give way to unexpected sights
Created for NYU Tisch's MFA Game Design program
Simple WASD + mouse controls
Free in-browser play
Latest Updates
Added to PlayBloo
Familiar spaces turn unfamiliar, within the blinks of an eye. Discovered on itch.io's new releases feed and added to the PlayBloo catalogue with verified source details.