Idle Mage: Conquest is an idle incremental RPG: your mage fights escalating enemy waves on their own while you decide which spells to unlock, which stats to raise, and when to reset for greater power. Every run ends when the mage falls — but gold, mana crystals and loot carry over, and the next run starts automatically.
This free browser demo covers the first zone of the full game: 50 enemy waves with a boss at the end, plus the Fire and Arcane spell schools. Fire delivers burst damage and burn; Arcane brings sustain, lifesteal and resource synergy. Kills build Aura Charge for temporary power spikes, and a Workshop lets you forge potions, scrolls and equipment from dropped materials, with a mini dungeon offering short challenge runs and rare crafting materials.
The permanent layer is Ascension: resetting your stat levels earns Arcane Dust, spent on global multipliers forever, while mana crystals unlock and enhance spells for good. Runs continue while you watch or step away, offline gold accrues between sessions, and a Bestiary tracks everything you have slain. The full game has a Steam page up for wishlisting.
How to Play
Your mage auto-attacks and auto-casts — spend the gold that piles up on stat upgrades and gear between deaths.
Pick a spell school to invest in: Fire for burst and burn, Arcane for sustain and lifesteal, exploiting whatever the current wave is weak to.
Spend mana crystals to unlock and permanently enhance spells; collect materials and craft in the Workshop before each deployment.
Ascend when a run stalls: stat levels reset, but gold, spells, gear and Arcane Dust stay, and dust buys permanent global multipliers.
Controls
Combat runs automatically; the page lists no manual control scheme. See the original itch.io page for the developer's notes.
Tips & Tricks
Open with Fire for burst damage, then branch into Arcane once survivability becomes the bottleneck.
Don't hoard mana crystals — a permanently enhanced spell beats a bigger stockpile.
Ascend as soon as progress visibly stalls; dust multipliers compound across every future run.
Use mini dungeons for rare crafting materials instead of grinding waves for them.
Features
Idle incremental RPG demo (raylib, 2D) with auto-combat and automatic run restarts
First zone: 50 enemy waves with a boss, plus a mini dungeon
Fire and Arcane schools — burst and burn versus sustain, lifesteal and resource synergy
Aura Charge builds from kills for temporary power spikes
Three currencies: gold (stats and gear), mana crystals (permanent spells), Arcane Dust (Ascension multipliers)
Workshop crafting for potions, scrolls and equipment from enemy materials
Offline gold between sessions, a Bestiary and achievements; full game announced on Steam
Developer discloses AI assistance for code
Latest Updates
Added to PlayBloo
An idle RPG of enemy waves, rival spell schools and endless Ascensions.. Discovered on itch.io's new releases feed and added to the PlayBloo catalogue with verified source details.