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yuasama cardgame

External game

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yuasama cardgame opens on the game site in a new tab.

0 views 0 plays Released Jul 4, 2026 External GameSource checked
Card
Strategy

About yuasama cardgame

The itch.io page for this game carries no text, no artwork and no screenshots of its own, so everything below comes from the developer's public browser build — the same build that plays on the itch page. The build opens on a character-entry screen with a typewriter prompt, then drops you into a gothic school of black thorns and red roses. A revolution is brewing over the loudspeakers, the student-council president Gara argues himself into a machine body, and a queen by the name of Yua demands tribute. The story runs across three nights, with the second night played as a map, plus an endless mode and a story replay for scenes you have already seen. The card battle is the mechanical centre. You play retainers with attack, health and abilities on a board in front of you; the front card is the one that hits, empty slots close up behind it, and you can rearrange your formation at any time. Summoning a retainer feeds the tribute counter — the more you call up, the more you owe. When your hand is settled, ring the bell to end the turn, and any tribute you failed to return is taken out of your own health instead. Fallen retainers go to the graveyard, but blood spells rebuild themselves when the deck runs dry, so a long fight turns into a spell-heavy one. The last enemy on the board has to fall for you to win, and whatever tribute is left over can be thrown at them for a sudden kill. Around the battle sits a school-route map of battles, elites, relics, events, rest stops and bosses, a shop, relics, and a separate card duel against the queen, with a tutorial for both the story and the card rules. Content note: the build carries dark gothic themes — blood, restraint and machinery built out of bodies — along with suggestive character art. The presentation is Japanese. This is a testplay build of a game still marked in development on itch.

How to Play

Summon your retainers onto the board and place them so the front line is where you want it — the card at the front is the one that attacks, and empty slots shift forward behind it. Every summon raises the tribute you owe, so keep an eye on that counter as you build your board. When you are ready, ring the bell to end the turn: any tribute you did not return is settled against your own health. Work through the school route across three nights, picking up relics and resting when you can, and remember that fallen retainers go to the graveyard while blood spells rebuild when the deck empties.

Controls

Click / tap – advance the scene and pick options Enter or Space – confirm on menus

Tips & Tricks

The front card is the one that hits, so build the row around the retainer you want attacking first. Tribute you leave on the table is settled against your own health — every summon has to earn its keep. Leaving tribute unspent at the end of a fight can crush the last enemy outright, so hold something back. Retainers that fall go to the graveyard, but blood spells rebuild when the deck runs dry, so long fights become spell fights. Use the rest stops on the school route; running out of health mid-map is the quickest way to lose a night.

Features

Japanese-language gothic card battle set in a school of thorns and roses, told across three nights Retainers with attack, health and abilities, placed on a board where the front card attacks A tribute economy: every summon increases what you owe, and unreturned tribute is settled against your own health Ring the bell to end the turn and resolve the fight A graveyard for fallen retainers, with blood spells rebuilding when the deck empties School-route map with battles, elites, relics, events, rest stops and bosses Relics, a shop, an endless mode and a story replay for scenes already seen Separate card duel against the queen, plus tutorials for the story and the card rules CRT-styled gothic presentation, with AI-assisted character art in the developer's build Testplay build of a game still marked in development on itch — the itch page itself carries no text, artwork or screenshots, so the cover and screenshots come from the developer's public build

Latest Updates

Added to PlayBloo

Oct 21, 2026

A Japanese gothic card battle where every card you summon feeds the tribute you owe.. Discovered on itch.io's new releases feed and added to the PlayBloo catalogue with verified source details.

Update source

Game Info

Developer
yotogi_chan
Released
7/4/2026
Platforms
browser
Play mode
External
Monetization
Free
Status
Early Access
Graphics
2D
Multiplayer
single-player
Engine
HTML5

Sources & credits

Developer: yotogi_chan

  • itch.iochecked 10/21/2026
  • Developerchecked 10/21/2026

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