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Sir, We Have a Situation

External game

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Sir, We Have a Situation opens on the game site in a new tab.

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Strategy
Idle

About Sir, We Have a Situation

Sir, We Have a Situation is an idle strategy demo by deskgeneral. Command a base against oversized everyday objects, beginning with a giant pigeon. Buildings grow as they are upgraded, and trained troops keep fighting while the tab is closed. Six encounters bring different weaknesses, resistances, and signaled attacks. Support abilities and changing weather affect the response. The developer estimates a 45–60 minute demo ending in a debrief.

How to Play

Build and upgrade the base, train troops, and inspect each target’s strengths and weaknesses. Use support when attacks are signaled, adjust for weather, and complete Command objectives through all six encounters.

Controls

Hover buildings — open management options Q / W / E — call support Use the on-screen interface for base upgrades and troop training.

Tips & Tricks

Choose troops that suit the target: the flamingo resists mortars. Time support around signaled attacks. Account for reduced rifle effectiveness during fog.

Features

Six-target browser demo Visible building upgrades Automatic combat and offline progress Target-specific weaknesses and resistances Weather effects Command objectives and commendations

Latest Updates

Added to PlayBloo

Oct 13, 2026

Added to the PlayBloo catalogue with researched game details and an official itch.io play link.

Update source

Game Info

Developer
deskgeneral
Platforms
browser
Play mode
External
Monetization
Free
Status
Demo
Graphics
2D
Multiplayer
single-player

Sources & credits

Developer: deskgeneral

  • itch.iochecked 10/13/2026
  • Developerchecked 10/13/2026

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