Sir, We Have a Situation is an idle strategy demo by deskgeneral. Command a base against oversized everyday objects, beginning with a giant pigeon. Buildings grow as they are upgraded, and trained troops keep fighting while the tab is closed.
Six encounters bring different weaknesses, resistances, and signaled attacks. Support abilities and changing weather affect the response. The developer estimates a 45–60 minute demo ending in a debrief.
How to Play
Build and upgrade the base, train troops, and inspect each target’s strengths and weaknesses. Use support when attacks are signaled, adjust for weather, and complete Command objectives through all six encounters.
Controls
Hover buildings — open management options
Q / W / E — call support
Use the on-screen interface for base upgrades and troop training.
Tips & Tricks
Choose troops that suit the target: the flamingo resists mortars.
Time support around signaled attacks.
Account for reduced rifle effectiveness during fog.
Features
Six-target browser demo
Visible building upgrades
Automatic combat and offline progress
Target-specific weaknesses and resistances
Weather effects
Command objectives and commendations
Latest Updates
Added to PlayBloo
Added to the PlayBloo catalogue with researched game details and an official itch.io play link.