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Juniper Jam Metagame

EXTERNAL
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Juniper Jam Metagame is a browser-based metagame created for The Very Serious Juniper Dev Game Jam 2026. Instead of presenting a traditional standalone campaign, it connects participating games from the jam into a shared progression system. Play and complete supported jam entries to earn unique gears, then return to the metagame to add them to the collection and make the hats spin. Each participating game provides its own challenge and gear, encouraging players to explore games made by many different developers across the jam. Progress therefore comes from discovering and completing other entries rather than solving a fixed set of puzzles inside the metagame itself. It acts as both a game and an interactive way to explore the wider Juniper Jam community.

172 views6 playsAdded Jun 28View game →

Dearest Darling Dragon

EXTERNALCasual
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Dearest Darling Dragon is a stat-raising otome visual novel where you take the role of a newly licensed Divine Beast Educator searching for work. After answering a suspicious job listing, you arrive at Princess Petra's Academy for Young Divine Beasts and are given responsibility for a mysterious egg. The game combines story-driven visual novel choices with stat management and point-and-click interactions. Your decisions influence the traits and personality of the creature you are raising as well as how characters around you respond. Alongside your responsibilities as an educator, you can build relationships with coworkers and get to know several dragon bachelors through branching dialogue and romance-focused scenes. The currently available itch.io version is a demo featuring the opening portion of the story, two weeks of stat-raising, introductions to the main bachelors, and interactive segments. The full game is still in development and is planned to significantly expand the raising system, romance routes, battles, character artwork, and story.

171 views7 playsAdded Jun 28View game →

Death Spiral

EXTERNALAction
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Death Spiral is a one-button horror roguelike built around timing actions on a spinning circular interface. Instead of controlling a character with conventional movement keys, you watch a marker rotate around the circle and press a single button at the right moment to attack enemies, defend yourself, and interact with other parts of the game. Each enemy introduces different attack patterns and timing challenges. Some encounters change the direction or behavior of the rotating marker, forcing you to react to more than simple speed. Between battles, you can spend your earnings in a shop to improve attacks and other abilities, creating powerful combinations that can dramatically change how later rounds play. The game was created for The Very Serious Juniper Dev Game Jam and combines a minimalist one-button control scheme with horror visuals, fast music, increasingly difficult encounters, a boss fight, and continued progression beyond the main sequence.

111 views2 playsAdded Jun 28View game →

WheelJumper

EXTERNALPlatformer
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WheelJumper is a hard physics-based roguelite sports game about wheelchair ski jumping. Compete in challenging tournaments across 18 countries, master unpredictable physics and wind conditions, and aim for clean landings and record-breaking jumps. Items and contracts can change your abilities and strategy during each run as you work your way toward victory in the Happy Friendship Cup of WheelJumping.

97 views1 playsAdded Jun 28View game →

goodbye, doggy

PLAY HEREPuzzle
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goodbye, doggy is a short, heartfelt puzzle game where you play as the ghost of a beloved family dog whose life has suddenly come to an end. Unable to simply leave your family behind, you drift through the rooms of your former home and try to help each family member cope with their grief. Rather than fighting enemies or chasing a high score, the experience is built around exploration and small acts of kindness. Move around the house, observe what each person is going through, and interact with people and objects to help them through their emotions. The simple pixel-art presentation and music by Grahm Nesbitt give the game a bittersweet atmosphere centered on love, loss, and saying goodbye. goodbye, doggy was created by Picogram in 48 hours for Global Game Jam 2019.

174 views22 playsAdded Jun 26View game →
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