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Abattlacus

External game

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Abattlacus opens on the game site in a new tab.

0 views 0 plays Released Oct 20, 2026 External GameSource checked
Strategy
RPG

Why we're featuring Abattlacus

Theme and mechanics rarely agree this precisely: on an abacus, winning really is addition, and the game makes you feel every subtraction. It is jam-scoped, so do not expect a long meta, but as a systems toy it is genuinely novel — recommended for autobattler fans who want their number-go-up to have beads on it.

About Abattlacus

Abattlacus is a roguelike autobattler played, literally, on an abacus — made in 72 hours by FunB4nan for Ludum Dare 60. You build a team of beads, position fighters and archers, and combine their abilities with powerful artifacts, then let the rows resolve on their own. The abacus is not just skin: every row becomes part of an equation. Victories add to your earnings, defeats subtract money and lives, and a Fairy can turn addition into multiplication. Between battles you spend your rewards on new beads and artifacts, stacking the combinations that will carry the next run — or watching one bad subtraction end it.

How to Play

Build a team of beads and place your fighters and archers before the row resolves itself — this is an autobattler, so the fighting runs without input. Win rows to add to your earnings, spend the money between battles on new beads and artifacts, and keep an eye on the Fairy: it turns your additions into multiplications.

Controls

See the original itch.io page for the developer's control notes.

Tips & Tricks

Positioning is your main input once a row starts — put fighters where they absorb and archers where they shoot. A lost row subtracts twice, hitting both your money and your lives, so a risky board costs more than it looks. The Fairy is the strongest arithmetic on the board: multiplication beats stacking additions.

Features

Autobattler roguelike themed on an abacus, with rows as equations Team building with beads, fighters and archers Artifacts that combine with unit abilities Victories add earnings, defeats subtract money and lives A Fairy that turns addition into multiplication Made in 72 hours for Ludum Dare 60, in Godot

Latest Updates

Added to PlayBloo

Oct 24, 2026

A roguelike autobattler fought on an abacus, where every row you win is added to your purse.. Discovered on itch.io's new releases feed and added to the PlayBloo catalogue with verified source details.

Update source

Game Info

Developer
FunB4nan
Released
10/20/2026
Platforms
browser
Play mode
External
Monetization
Free
Status
Demo
Graphics
2D
Multiplayer
single-player
Engine
Godot

Sources & credits

Developer: FunB4nan

  • itch.iochecked 10/24/2026
  • Developerchecked 10/24/2026

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