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Kill The Hero

External game

Continue to the game site

Kill The Hero opens on the game site in a new tab.

Released May 18, 2026 External GameSource checked
Strategy
Action

Why we're featuring Kill The Hero

For everyone who ever wanted to stop being the hero. The build-then-spectate loop is genuinely clever — your only weapon is the dungeon itself — and heroes navigating by memory makes every layout revision feel meaningful. A strong early-access pick for tower-defense fans and Dungeon of the Endless-style schemers.

About Kill The Hero

Kill The Hero flips the dungeon crawler: you're not the adventurer, you're the evil wizard at the bottom of the dungeon that heroes are trying to reach. Your one goal is to keep those meddlesome adventurers from ever arriving. The game alternates two phases. In the Build Phase you dig corridors, place walls and doors, set traps and station guards — the longer and more complex your layout, the more time heroes spend getting lost and dying. In the Hero Phase you sit back and watch: heroes spawn at the entrance and navigate with their own memory and senses, breaking down doors, destroying furniture and fighting your guards in real time. You can't intervene directly — only through what you built. This is an in-development Unity build with local multiplayer for 1-2 players, interface localization in six languages, and keyboard, mouse or Xbox controller support.

How to Play

Design your dungeon in the Build Phase: dig corridors, place walls and doors, set traps, position guards. Start the Hero Phase and watch intruders fight through everything you placed using their own wits. Learn where heroes break through, rebuild stronger, and repeat.

Controls

Build and manage – keyboard and mouse Xbox controller supported See the original itch.io page for the developer's control notes.

Tips & Tricks

Longer, more complex corridors waste hero time — dead ends are cheap defenses. Guards matter most at chokepoints; don't spread them thin across open rooms. Heroes navigate by memory, so rearranging doors and traps can keep their guesses wrong.

Features

Reverse dungeon defense: play the evil wizard, not the hero Two-phase loop — build the dungeon, then watch heroes assault it Heroes pathfind with their own memory and senses, not a fixed route Real-time combat against guards, doors and furniture Local multiplayer for 1-2 players Interface in English, German, Spanish, French, Italian, Polish and Brazilian Portuguese Made with Unity; browser build with controller support

Latest Updates

Added to PlayBloo

Oct 31, 2026

You're the final boss: dig the dungeon, set the traps, and let the heroes die on the way down.. Discovered on itch.io's new releases feed and added to the PlayBloo catalogue with verified source details.

Update source

Game Info

Developer
rockingprojects
Released
5/18/2026
Platforms
browser
Play mode
External
Monetization
Free
Status
Early Access
Graphics
2D
Multiplayer
local multiplayer (1-2 players)
Engine
Unity

Sources & credits

Developer: rockingprojects

  • itch.iochecked 10/31/2026
  • Developerchecked 10/31/2026
Previous gameNASUBINext gameUnderwood

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