Folk horror works when the culture under it is real, and One Hundred Days builds its dread straight out of Thai funeral tradition — the hundred-day rite isn't set dressing, it's the countdown the whole demo hangs on. The blackout hide-and-survive loop is tense, the rain-soaked pixel art is genuinely lovely, and the field-recorded audio earns the developer's headphone warning. An easy pick for horror fans looking beyond Western ghosts.
About ร้อยวัน · One Hundred Days
ร้อยวัน (One Hundred Days) is a short Thai folk horror game in hand-drawn pixel art. It's night 99 — in Thai tradition, families hold merit-making rites on the 7th, 50th and 100th days after a death, and the dead are believed to revisit the living on those days. The last bus drops Fon at a rain-soaked shelter where Grandma said she would be waiting. She isn't. Every lightning flash shows a village that doesn't quite look like it did a moment ago, and tomorrow the hundred days come due — the only question is whose.
To get home, Fon walks through the flooded lanes of her village — past the spirit house, the temple alley and a dark riverside pier — with things waiting along the way: a Thai dancing doll that moves only when the lights go out, preta hands reaching over the temple wall, and the sound of a cane tapping under the stilt house.
The free demo covers chapters 0–1 of a planned six and leans on hide-and-survive moments: slip into a cupboard, control your breathing and keep your heartbeat steady while something knocks on the other side. All audio is field-recorded — the developer recommends headphones. Thai and English language options. Content warning: horror, sudden loud sounds and flashing lights (a milder lightning option is available in the settings).
How to Play
Walk Fon home through the village at night. Use your matchstick when things go dark, check the clock and your notebook as you go, and when something is near, hide in a cupboard and hold your breath — keep the rhythm steady and wait it out. Don't assume the village looks the same twice.
Controls
Walk – A / D
Run – Shift
Enter – W
Look or use – E
Light a match – F
Check the time – Q
Notebook – Tab
Hold your breath – Space
Pause – Esc
Tips & Tricks
Play with headphones on — all the sound is field-recorded, and it's doing half of the scaring.
If flashing lights are a problem for you, the settings offer a milder lightning option.
The lightning isn't just atmosphere — the developer's own pitch asks why the village looks different with each flash, so pay attention to what changes.
This demo covers chapters 0–1 of six, and the developer notes saves from this version may not carry into future builds.
Features
Thai folk horror built on real funeral traditions — the hundredth-day rite is the game's spine
Hand-drawn pixel art of a rain-soaked Thai village
Hide in cupboards and control your breathing while things knock and tap outside
Ghosts from Thai belief: merit-asking spirits, preta hands, a dancing doll that moves in blackouts
Field-recorded sound design; headphones recommended
Thai and English languages; free demo covering chapters 0–1 of a planned six
Made with Godot; plays in the browser
Latest Updates
Added to PlayBloo
Night 99: the last bus has gone, Grandma isn't at the stop, and the walk home is full of things that only move in the dark.. Discovered on itch.io's new releases feed and added to the PlayBloo catalogue with verified source details.